My AT-AT's have left the confines of Autodesk Maya, traversing the vast expanse of their local PC hard drives to find a new home in Unreal Engine. They're doing everything they can to find something to fight.
Software:
Maya
Unreal Engine 5.3
DaVinci Resolve 18.6
Adobe Photoshop
Adobe Illustrator
Rig:
Mine, I built it in Maya.
Made entirely by Jeremy Cummins using Unreal Engine 5.3, Autodesk Maya and DaVinci Resolve 18.6 . It took about two weeks not including the rig creation.
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