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In this Cinema 4D tutorial Chris walks through the process of creating a collapsing pit using Voronoi Fracture and Fields. This is the first in a series of advanced dynamics tutorials with the goal of making dynamics more art-directable. After the completion of the rig, we jump into Redshift and using a couple of plugins to "quickly" make a final setup for animation.
00:00:00 - Intro
00:01:37- Simplified Dynamic Voronoi Fracture system
00:09:39- Simplified growth system with Fields & Freeze
00:20:20- Fields!!! Building a growth system into a VertexMap Tag
00:39:19- Transfer VertexMap to Dynamics
00:39:56- Collapsing Plane with Dynamics driven by the VertexMap
00:48:30- Drive the Voronoi chunks with the dynamic Plane
00:57:10- Create small cracks ahead of falling chunks
01:04:44- Drive some randomness ahead of falling chunks
01:16:58- Use splines to drive large cracks way ahead of chunks
01:38:29- Tweaking the overall setup
01:45:39- Adding extra little chunks
--Section Two: Redshift--
01:49:57- Adding light and materials from GSG tools
01:57:43- Adding displacement to chunks with Redshift
02:07:04- Hiding the displacement until it need to be revealed
02:18:29- Tweaking VertexMaps
02:22:34- Recap of various tweaks. Adding a circular limiter shape
02:26:23- "Baking" VertexMap to stop refresh trouble
02:29:09- Outro, and making it your own
02:30:04- Support Rocket Lasso
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Software used:
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GorillaCam
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Bottomless Destruction with Fields in Cinema 4D
Теги
Rocket LassoCinema 4D tutorialChris SchmidtC4D tutorialcinema 4d animationcinema 4d animation tutorialcinema 4d rigid body dynamics tutorialcinema 4d mograph tutorialcinema 4d fieldscinema 4d mograph fieldscinema 4d destruction tutorialcinema 4d destruction fx tutorialcinema 4d vertex mapcinema 4d ground breakcinema 4d voronoi fracture tutorialcinema 4d redshift tutorialcinema 4d displacementadvanced cinema 4d tutorialadvanced dynamics