In this tutorial video for Unreal and Unity, we learn about iridescence and what causes it. Then we use those principles to create a realistic soap bubble shader that use Fresnel for opacity and animated membrane thickness to control how the iridescence is applied.
Here are some additional resources for learning about iridescence and bubbles:
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Here's last week's video on creating sharp text:
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Here's the playlist for all of the videos in the series:
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Shader Book Recommendations
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Theme Music
Peace in the Circuitry - Glitch Hop
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Background Music
Speo - The Little Things
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#UnrealEngine #shadergraph #Unity
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