No, this is NOT review, NOT a game mechanics critique, nor a complete overhaul of Oblivion, otherwise this video would be a few hours long. Rather I'm touching on the larger plot points of the game and how I would have done them differently to tell a better story. It's extremely subjective some will like it, others will think it's crap -- that's natural.
The point and purpose of retelling certain plot points are to accomplish two things, to chain the events of previous Elder Scrolls games together and add depth to the player experience without actually changing the core game.
Oblivion was in that Morrowind era of Elder Scrolls where Bethesda was still following the mandate: NO PLOT TWISTS, THE PLAYER MUST NOT BE BETRAYED. You'll notice that mandate was thrown away for Skyrim, but while it was in effect, you had BLAND plot developments, even if the worlds themselves were better.
I've spent countless hours playing Oblivion before the Steam version, and I recently picked it up for Steam and played through the campaign to remember bits and pieces.
My suggestions for mods (without complicated patching) are as follows:
Unofficial Patch: [ Ссылка ]
Shivering Isles Patch: [ Ссылка ]
Better Cities: [ Ссылка ]
Alternate Start: [ Ссылка ]
Keychain:
[ Ссылка ]
Map Redux:
[ Ссылка ]
Anyway, that's it for now.
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