After checking on the Nov. 18th fix for the Operator favorite weapon buff, as well as if you can stack 2XP tokens with the double XP event, I'll be investigating the big Vanguard weapon XP mystery: why does Shipment double weapon XP feel slower than it should? Is the XP nerfed? Is it really double? Well, yes, but actually no. It turns out there's no simple answer to those questions, but there's clearly something going very wrong with the weapon XP tracking in this game after all, it just seemed to take gaining XP more rapidly for it to reveal itself.
Timestamps:
0:00 - Intro
0:22 - Weapon XP / elim
0:35 - Operator favorite weapon fix & bug
1:50 - Stack 2XP token with 2XP event?
2:29 - Single elim tests (Day 1: Shipment)
4:31 - Average XP / elim way too low & shield flaw (Day 1: Shipment)
6:50 - Combat record discrepancy
7:15 - Single elim tests (Day 2: Ship Haus)
8:09 - The worst of the issue: average XP / elim still way too low (Day 2: Ship Haus)
10:05 - Some conclusions
10:49 - One theory for the XP loss
12:42 - Weapon XP advice?
13:59 - SHG pls fix (discussion)
15:58 - How long would it take to max a weapon on Shipment if XP tracking worked?
17:45 - Closing thoughts
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