UPDATE: As of Version 5.16, Unreal Engine has an audio synthesis engine in early access. Check it out! [ Ссылка ]
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We're back with a very exciting topic for Episode 4 of Game Audio Analysis!
Procedural audio is a growing sound design practice in the world of video games. Having just completed a Master's Thesis about it, I wanted to describe the technology for those of you who are curious to explore it.
0:00 - Intro
0:45 - What is Procedural Audio?
1:06 - Advantages of Procedural Audio
3:52 - Disadvantages of Procedural Audio
5:17 - Implementation Methods
5:38 - Examples: Grand Theft Auto V
6:29 - Examples: FRACT OSC
7:36 - Examples: Dots & Co.
8:28 - Resources: Designing Sound
9:20 - Resources: Dots & Co. Blog Post
9:42 - Resources: UnityOSC
10:38 - Outro
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Games Using Procedural Audio
-Grand Theft Auto V: [ Ссылка ]
-The Sound of Grand Theft Auto V (GDC 2014): [ Ссылка ]
-FRACT OSC: [ Ссылка ]
-Dots & Co iTunes: [ Ссылка ]
-Dots & Co Google Play: [ Ссылка ]
Resources for Procedural Audio
-Designing Sound: [ Ссылка ]
-Dots Blog Post about PD with Unity: [ Ссылка ]
-Jorge Garcia Martin's UnityOSC: [ Ссылка ]
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Music
-Fight With the Wind (Kinderdijk Stage) Remix - By Blue Rhythmz
-Da Funk Do You Know About Chip? - By That Andy Guy
-Heroes Never Fall - By DarkeSword
-Where the Wild Things Are - By RobKTA feat. XPRTNovice
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If you have any questions or just want to get in touch, leave a comment below. You can also reach out to me on my website and via Twitter!
Website: [ Ссылка ]
Twitter: [ Ссылка ]
#GameAudio #VideoGames #ProceduralAudio #SoundDesign
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