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(you wanna be pretty safe with having enough projectiles in the pool, and all the "moving back to the original character" is just for show - those pooled nodes can be hidden anywhere, it's all good. also, make sure you turn off all hitboxes and effects and stuff on the pooled projectiles, heh. also, the example has one enemy holding her own object pool, but those can be globalized, so every copy of this enemy takes from the same pool. that can be a huge advantage in certain situations, especially if and projectiles are shared between enemies!)
The game that I'm developing as an indie game dev is called Isadora's Edge! A 2D Pixel Art platformer game, that I'm developing in the Godot Game Engine! If you're new to Godot or have any questions about Godot or game dev in general, feel free to ask me! #indiegame #gamedesign #godot #godotengine #gaming #gamedevelopment #pixelart #gameengine
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