What began as a material study eventually transformed into an ambitious project inspired by the intricately designed Peacock room of Castello di Sammenzzano in Italy.
The most challenging part of this project was to achieve almost all the details using tile and trim materials procedurally created in Substance designer.
The statue and props are done Substance painter.
Models and sculpts in Maya and Z brush.
It all real-time in Unreal Engine.
Do visit for more renders and break downs
[ Ссылка ]
Also you can find and support me @
[ Ссылка ]
[ Ссылка ]
BG music tracks from www.pixabay.com
Ещё видео!