The metaverse is the buzzword in tech, but long before the hype, there was Second Life. Created in 2003, this virtual world offered a space to work, play, learn, and shop. Despite waning interest over the years, Second Life is staging a comeback. Its founder, Philip Rosedale, returns as a strategic advisor to refresh the platform, focusing on smartphone compatibility and user experience without VR headsets. Discover how Second Life plans to reclaim its place and what lessons it offers for future virtual worlds. Photo composite: Eve Hartley.
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