Video Resources (Glitches, Notes, & Sequence Positions): [ Ссылка ]
Kungfufruitcup
YouTube: [ Ссылка ]
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Shesez (Boundary Break)
YouTube: [ Ссылка ]
Twitter: [ Ссылка ]
Chuggaaconroy
YouTube: [ Ссылка ]
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Quick Jump
Part 1 - The Item System and Badge System (Kungfu): 01:52
Part 2 - They Key Item System and Mail Delivery System (Kungfu & Stryder): 04:23
Part 3 - Key Item and Badge Duplication (Kungfu & Stryder): 07:12
Part 4 - 32 Key Items Without Parakarry (Chugga): 12:16
Part 5 - Retrigger Prologue (Shesez): 20:12
Part 6 - Duplication Setup (Kungfu): 24:33
Part 7 - Obtaining Parakarry (Shesez & Stryder): 26:44
Part 8 - Waves of 20 (Stryder): 30:29
Part 9 - The Effects of Badge Duplication (Stryder): 36:25
Small update on eating badges: [ Ссылка ]
Overview
This is Badge Duplication, a peculiar infinite money glitch that takes around 14 hours of gameplay to properly set up. It requires multiple sequence-breaking glitches and carefully-planned inventory micromanagement. One seemingly minor mistake might require starting from scratch, or reloading a save at the very least. If Badge Duplication is the end goal, Paper Mario must be played very specifically from the start.
The primary constraint for Badge Duplication is reaching 128 collected badges. Not an easy feat given the 80 available badges in-game! A few years ago, it was theorized the badge “Lucky Day” could be obtained repeatedly by duplicating a key item - a letter we deliver to Goompapa. This letter begins a lengthy sidequest, in which the Lucky Day badge is the final reward. Unfortunately, this letter is also required for other purposes to progress the game’s natural story, creating a nearly impossible web of obstacles:
A) Parakarry must be recruited to deliver duplicated letters for the Lucky Day sidequest.
B) Parakarry must be recruited in early Chapter 2, the only time he can be found in Mt. Rugged.
C) The letter to Goompapa must end up in our key item inventory to obtain Parakarry.
D) The letter to Goompapa must remain on the field in Mt. Rugged to duplicate it.
E) The letter to Goompapa must be collected while Mario has 32 key items to duplicate it.
F) 32 key items cannot be collected before Parakarry leaves Mt. Rugged.
G) At any given point in the game, 29 held key items is the intended maximum.
H) Retrigger Prologue is the only sequence break that sets story progress before Chapter 2.
I) Retrigger Prologue requires 32 key items and can only be performed once.
There are other conditions not listed, but the point is, this is clearly not possible without game-breaking glitches. In 2016, a potential route for duplicating Lucky Days was established by r0bd0g, and Bonecrusher hacked his badge collection to the 128 limit to document duplicating them, among other side effects. To my knowledge, no one had attempted the theoretical setup due to its tedious nature. It was also thought to be exclusive to the slightly-more-broken Japanese version of Paper Mario, and a few unexpected complications were made apparent during this successful attempt on the U.S. version.
The result? Let’s just say the final step takes 4+ hours and involves delivering 1,120 letters, some previously unused content gets unearthed, we will never run out of money again, and I will never do this glitch again.
In Part 7, there is a slightly faster alternative duplication setup, in which you only consume 1 item after tossing a key item. This is only successful if your inventory is properly set up, where the now-tossed key item occupied the bottom-most slot of the item menu.
Huge thanks to Chuggaaconroy, Shesez, and Kungfufruitcup for helping out with the commentary and writing! :)
Credits
Part Transition Screens by Rainchus: [ Ссылка ]
Animated Intro by TheSneakySpy: [ Ссылка ]
Video Border by totallynotjon_: [ Ссылка ]_
Avatar by KrazyBonesTV: [ Ссылка ]
Glitch Discoveries:
Imglower: [ Ссылка ]
Rainchus: [ Ссылка ]
MovMarioPaper: [ Ссылка ]
Bonecrusher1022: [ Ссылка ]
r0bd0g: [ Ссылка ]
Headstrong1290: [ Ссылка ]
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