Here is a first look at the VR Render Streaming solution for CloudXR WebXR based on the Unity Render Streaming SDK using WebRTC. In this video, we will be doing a high level overview of the SDK and some of the advantages of the Server Side of this solution. For example, this solution has allowed us to use the High Definition Render Pipeline streamed to Oculus Quest's Web Browser for WebXR.
FusedVR Rendering Client : [ Ссылка ]
FusedVR VR Render Streaming : [ Ссылка ]
Chapters:
0:00 VR Server SDK
1:28 Unity HDRP
2:26 Server Location
3:15 Unity SDK Review
5:22 WebRTC Data Channel
6:19 Camera Streaming
8:28 Future Directions
Some Affiliate Links that help support the channel :
Order Oculus Quest 2 ; [ Ссылка ]
Check out our book on Amazon : [ Ссылка ]
Leap Motion : [ Ссылка ]
Looking to get into VR? Try Oculus Quest : [ Ссылка ]
Or for PC VR try Vive Cosmos: [ Ссылка ]
Google Cloud Referral Link: [ Ссылка ]
Want to Donate?
Bitcoin Address : 3QzAxbMBVr9nrq64AtcwjUoBqVgyjyHQcR
Ethereum Address : 0xB2B92DDAC0c8D976ee22Daf58Ff67AeBD194dE0d
----------------------------------------------------------------------------------
Welcome to FusedVR! These videos/streams are a chance not only for anyone to learn more about AR/VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own AR/VR development, your future projects, or just AR/VR in general, we would love to talk with you about it!
Interested in keeping up to date with the channel? Follow us on social media or subscribe to the channel!
Twitter : [ Ссылка ]
Subscribe on Youtube : [ Ссылка ]
#unity #webxr #vr
Ещё видео!