Here are some more 3D environments and hard surface assets I made in blender in the last 2 or so years (2020-2022).
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Environments and assets in order of appearance:
1) Funguary Art Challenge - Mushroom scene
2) Interior room - Blocking for a backdrop I might use for green screen if I ever decide to film myself for a video
3) Hard surface models (Jug, knives and pot)
4) Hard surface models & outdoor environment (including fire, wood elements as well as the trees, rocks and grass in the environment surrounding the character)
5) Environment with character (NB: Blue character was NOT rigged or modelled by me, but WAS animated by me though.)
6) Blood cell Animation (first section rendered in Evee in Blender; second section rendered in Cycles; third section again in Evee but I added motion blur to this section).
7) Outdoor scene (Playing with different light to create the allusion of an explosion happening in the evening).
8) Funguary mushroom scene shaded a little bit
9) Inside of a rocky pit where we are falling down
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