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Learn how to export assets from Unreal Engine 5.5 to Blender in this beginner-to-intermediate tutorial! We’ll guide you through exporting Megascan assets, including textures and meshes, and show you how to set them up in Blender’s Shader Editor to achieve a realistic look. Discover tips on managing texture maps like base color, normal maps, and roughness, and understand the limitations of recreating advanced Unreal Engine shaders in Blender. By the end of this tutorial, you’ll have the confidence to work seamlessly between Unreal Engine and Blender. Perfect for artists looking to streamline their workflows!
📌 Topics covered:
Exporting Megascan assets from Unreal Engine 5.5
Disabling Nanite for clean exports
Setting up materials in Blender’s Shader Editor
Tips for using Blender Cycles for rendering
Understanding shader limitations between Unreal and Blender
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00:00 Intro
01:25 Unreal Engine Overview
03:20 Understanding the Material Hierarchy of Unreal Engine
04:14 Exporting the Mesh
07:36 Unreal and Blender differenecs
08:55 Importing the Mesh to Blender
11:17 Exporting Textures from Uneral
13:12 Setting up Textures in Blender
16:30 Patreon Ad
17:27 Using Cycles for better Graphics
19:25 Setting up Subsurface
22:10 Adding additional Textures for Multi Materials
26:59 Seam Visibility - Dithering in Unreal Engine
33:10 Editing the Mesh in Blender - Exporting back to Unreal
34:30 Using the Manekin for Proper Scale to Unreal
37:10 Importing to Unreal Engine
42:42 Outro
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