Link to written tutorial: [ Ссылка ]
Get project files here: [ Ссылка ]
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Check final result of the series here: [ Ссылка ]
Part 1: Modeling low poly vehicle base in Blender - [ Ссылка ]
Part 2: Modeling low poly vehicle wheels - [ Ссылка ]
Part 3: Texturing the vehicle model - [ Ссылка ]
Part 4: Making speedometer and tachometer textures - [ Ссылка ]
Part 5: Rigging the vehicle model - [ Ссылка ]
Part 7: Making mudguards and brake calipers move together with wheels [ Ссылка ]
Part 8: Make openable doors and animated steering wheel - [ Ссылка ]
Part 9: Adding lights and brake lights - [ Ссылка ]
Part 10: Adding speedometer and tachometer and first person camera - [ Ссылка ]
Part 11: Adding turn signals with automatic turn off - [ Ссылка ]
Part 12: Generating and setting up basic engine sounds: [ Ссылка ]
In this tutorial, we will set up basic vehicle Unreal Engine 4. I will use UE 4.25, but newer versions also should work.
This is the sixth part of the tutorial series on how to create a low poly vehicle for Unreal Engine 4 using Blender and other free software.
00:00 - 00:05 End result preview
00:05 - 00:22 Info + Intro
00:22 - 1:14 Model import in UE4
1:14 - 1:45 Physics Asset
1:45 - 3:00 Wheel Blueprints
3:00 - 3:28 Animation Blueprint
3:28 - 3:50 Input settings
3:50 - 8:01 Vehicle Blueprint
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#ue4 #blender #gamedev #indiegame #gamedevelopment #vehicle #basic #tutorial #guide #setup
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