This is my Arma 3 3den Editor tutorial video I made for my group, COXHOUND. What is shown in this guide is applicable to people making missions for small groups of players, as a result.
It took almost a year to produce and complete, and I'm very satisfied. It's meant to show you the very basics of the editor, and introduce you to some advanced concepts down the line.
Following the video as a guide, you'll make a basic sample mission for singleplayer, and then adapt it to multiplayer.
Towards the end of the video, I also go on a small tangent about game design and how it applies to Arma.
I know the production quality is somewhat low, especially given how long it was in the oven. But using the core ideas of this video as a basis for your own missions, you should hopefully be setup for success.
Two mods were used for this video, CBA and 3den Enhanced. Also, the source files for the example mission, as well as an HTML modlist file, can be downloaded here:
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CBA: [ Ссылка ]
3den Enhanced: [ Ссылка ]
If you'd like any further assistance with Arma 3 or its editor, you can join the COXHOUND Discord Server here:
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Also, this is the link for the official Arma 3 Discord Server:
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Notepad++:
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Citations:
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Also, here's a basic chapter/timestamp list:
Intro (here for easy timeskip sake): 0:00
Overview 3:56
-Entity Attributes 12:15
-Groups 14:45
Basic mission 16:46
-Waypoints 17:06
-Triggers 19:52
-Description.ext 32:34
Multiplayer adaptation 1:02:55
-Locality 1:03:49
-Multiplayer settings 1:09:05
-remoteExec 1:16:33
-Respawns 1:22:40
-Exporting mission 1:24:57
Multiplayer theory 1:27:17
Things to avoid in mission design 1:40:51
Ending 1:44:52
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