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In this video, we're going to set up the character's eyebrows. We start by creating controls for each cluster while we maintain the original pivot of each cluster. Then we create a parent control for each side and of course, we clean up the outliner. Then, using Parent/Scale constraint we link the clusters to each control, and to finish this off we wrap and deform the eyebrows to the skin. By the end of this session you should be able to use the same techniques and apply them to your own character so let's get started.
Bookmarks:
00:00 Let's get started
11:38 Controls to Clusters
14:52 Outliner Cleanup
16:55 Eyebrow geometry
#sarkamari @sarkamari @Autodesk
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