So you got a 3D that needs to have thousands of copies of certain objects but you're worried about performance? Well, you can do that with instancing (or instanced rendering) which is exactly what I'm covering in this tutorial.
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How To Create Realistic Scenes In Three.js - Tone Mapping, HDR, Gamma Correction, sRGB Color Space
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The boilerplate that I'm using in my tutorials
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Project files
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Model
"Gold Star" ([ Ссылка ]) by AnshiNoWara is licensed under Creative Commons Attribution ([ Ссылка ]).---
Resources
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