Witchfire and Fargazer are the only mod scaling DoTs with accurate damage descriptions lol
A full breakdown of every DoT source in the game and how they scale their damage. I could have scripted and planned this better or edited in demonstrations, but there was so much to go over I just gave up and did it live. Check the pinned comment for an explanation on Hellfire, along with any corrections/addendums I might have added. This took a lot of time and effort to research, so please forgive any oversights or mistakes.
No demo fights here since this is already long, and we all know how the build I show at the end looks in action anyway (although the Energized Neck Coil gives it a little flair and a lot more damage).
TIMESTAMPS
00:00 Intro
00:40 DoT basics, universal DoT increases
01:06 Innate DoTs, mutator and item DoTs
02:01 Mod DoTs
02:57 Supernova, Micronova (no mod scaling)
03:09 Bloodshot (no mod scaling)
03:51 Shatterstar (mod scaling)
04:18 Nano-Swarm (mega bugged but no mod scaling)
05:02 Nano Phase (also bugged, no mod scaling)
05:26 Big Bang (mod scaling)
05:53 Explosive Shot (unique all damage double-dip)
06:51 Blood Draw, Scrap Shot, Flying Bomb Trap (no mod scaling)
07:13 Voltaic Rondure, Witchfire, Empowered Bullets (mod scaling)
07:46 Heatwave (no mod scaling but very strong)
08:36 Fargazer (unique case of additive mod scaling)
09:13 Firestorm is very good (mod scaling)
10:33 Summary and conclusions
11:02 Ending and degenerate Firestorm build
11:42 Build hover
Ещё видео!