Unintuitive action at a distance in game mechanics and Explorable Explanations - Смотреть видео или скачать видео в MP4, музыку MP3 на телефон или компьютер
A talk about a design principle that I'm adopting: "avoid action at a distance". Lots of examples!
Chapters: 0:00 Definitions 2:30 Unintuitive action at a distance is common in Explorable Explanations 31:04 The lack of UAAAD in video games! 42:52 What does this tell us?