Several turns of the Babylon 5 CCG game between a Narn and a Centauri player with standard Starter Decks to explain the main concept of the turn phases and the actions possible.
Errata:
1. The Action Round ends after all players Pass in a row. They do not have to do so in Initiative order. Meaning: when the second player Passes and then a new round starts and the first player in that round Passes too, the Action Phase ends immediately. The second player does not receive another action.
2. The Narn Player had for several rounds remaining influence which he could have used to buy more cards. (each 3 influence = +1 drawn card in the Draw Phase)
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