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In the final part of this series, we look at the final game in the Dead Space saga, and look at the reasons why this series shifted so far towards being an action-heavy shooter.
The Design of Dead Space - Part 1: [ Ссылка ]
The Design of Dead Space - Part 2: [ Ссылка ]
(Thanks to Charlie from [ Ссылка ] for playing Dead Space 3 co-op with me)
MCV: "Dead Space 2 sales double original"
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Polygon: "Dead Space 3 needs an audience of about five million for continued series investment"
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NowGamer: "Dead Space 3’s Action Focus A Necessary Evil - Dead Space 1 Writer"
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PCGamer: "How Resident Evil 4 turned System Shock 3 into Dead Space"
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Eurogamer: "The Dead Space 3 the developers wanted to make"
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Gamespot: "Dead Space 3 US sales hit 605,000"
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Games shown in this episode (in order of appearance):
Dead Space 2 (Visceral Games, 2011)
Dead Space 3 (Visceral Games, 2013)
Resident Evil 4 (Capcom Production Studio 4, 2005)
Dead Space (EA Redwood Shores, 2008)
Binary Domain (Sega, 2012)
Uncharted 2: Among Thieves (Naughty Dog, 2009)
Splinter Cell: Chaos Theory (Ubisoft Montreal, 2005)
Hitman: Blood Money (IO Interactive, 2006)
Splinter Cell: Blacklist (Ubisoft Toronto, 2013)
Hitman: Absolution (IO Interactive, 2012)
Hitman (iO Interactive, 2016)
Titanfall (Respawn Entertainment, 2014)
FIFA 17 (EA Canada, 2016)
Star Wars Battlefront (EA DICE, 2015)
The Sims 4 (Maxis, 2014)
Battlefield Hardline (Visceral Games, 2015)
Music used in this episode:
A Bridge of Daylight (Lara Croft GO)
The Shard of Life (Lara Croft GO)
Film Credits:
The Thing. 1982. Dir: John Carpenter
Contribute translated subtitles - [ Ссылка ]
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