There are 13 smokes in this video.
0:00 - A main smoke
0:08 - A cross smoke from squeaky
0:15 - A cross smoke from A main
0:23 - A cross smoke from long A
0:36 - Catwalk smoke from long A
0:51 - Quad smoke from long A
1:05 - Z connector smoke from T spawn
1:14 - Z connector smoke from near long A (64 tick)
1:26 - Z connector smoke from near long A (128 tick)
1:36 - Mid smokes from mid warehouse
1:48 - Hell smoke from B main
1:57 - Heaven smoke from B main
2:05 - B main smoke from heaven
2:14 - Mid warehouse smoke
The jump throw binds I use are:
alias +jumpthrow "+jump;-attack"
alias -jumpthrow "-jump"
alias "+runningjumpthrow" "+forward;+jump;-attack"
alias "-runningjumpthrow" "-jump;-forward"
bind f1 +jumpthrow
bind f2 +runningjumpthrow
About 64 vs 128 tick grenades:
The tickrate is how many updates occur on the server per second. In short, grenades go slightly farther when jumping and/or running on a 128 tick server. Grenades thrown while standing still or running at full speed are the same on a 64 or 128 tick server. Valve casual and competitive servers run at 64 ticks while more competitive communities like ESEA or FACEIT often use 128 tickrate servers.
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