In this video, we'll show you the three essential techniques for anyone wanting to write music for video games. We'll discuss how to create loops, how to score using horizontal interactive techniques, and using verticle interactivity. Composer Guy Michelmore will be giving you examples of how this works in practice. By the end of this video, you will have everything you need to start exploring this exciting new world.
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00:00. Start
00:20 Why games are different
02:00 Creating seamless music loops
07:45 Horizontal interactivity
09:15 Branching music: Success
10:15 Implementing music using middleware like WWise
12:25 Vertical interactivity - using dynamic layers
14:30 Dynamic battle sequence
17:10 The death sting
18:25 Next steps in composing for games
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