The Object PoolPattern:
Software Design Patterns are like a guide on how to write good code, whether you're using Blueprints or C++, knowing good software practices is a MUST!
This video goes over the Object Pool Pattern which is used to optimize performance and memory by reusing objects in your game.
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Chapters:
00:00 The Problem
00:37 Object Pool Explanation
02:02 When To Use This Pattern?
02:40 The Current Implementation
03:38 Implementing the Object Pool Pattern
09:33 Making the Projectile a Pooled Actor
12:32 Using the Object Pool
13:29 Testing it out
14:56 Demonstrating Object Pooling in Game
15:51 Summary and Things to Keep in Mind
17:06 Some Shameless Self Promotion
About me:
I've been learning game development for a few years now, I have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming, software engineering and education is the best way to spend my time.
I am currently working on a few unreal engine games as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design.
#unrealengine5 #objectpool #tutorial #unrealengine #ue5 #gamedev #softwaredesign #software #designpatterns #cleancode #cpp #indiegame #indiegamedev
The Right Way to Spawn Objects in Unreal Engine | UE5
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