OVR Passthrough Layer is a Unity component provided by Oculus to allow developers with access to the Passthrough layer via script or editor and in today's XR video I show you some of the following options available in the OVR Passthrough Layer such as:
- Projection Surface "Reconstructed vs User Defined"
- Compositing placement (overlay vs underlay)
- Compositing composition depth
- Style opacity
- Style edge rendering and color
- Color map contrast, brightness, posterize, and colorize
Previous Video (Passthrough API Setup)
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GitHub Passthrough Unity Demo Project:
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