In this quick tutorial, learn how to model an organic wooden wall in 3ds Max using a combination of modifiers. Start with a simple Plane, apply the Array modifier to duplicate it with spacing, and then use the Subdivide and Noise modifiers to introduce natural variation and smooth curves. Convert the planks into 3D objects with the Edit Poly modifier and finalize the design with Chamfer for smooth edges. This efficient workflow brings a dynamic and organic touch to your 3D designs!
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