This public lecture series aims at providing a comprehensive introduction to the field of Game Studies by utilising Egenfeldt-Nielsent, Smith & Tosca’s book “Understanding Videogame”
Egenfeldt-Nielsen, S., Smith, J. H., & Tosca, S. P. (2019). Understanding video games: The essential introduction. Oxon: Routledge.
This video guides you through the third chapter of the book and discusses the fundamental question what a game actually is. This chapter contains two parts.
0:00 Introduction
0:29 Agenda
0:48 Poker Vs. Assassin's Creed
2:34 General Models for Understanding Games
5:00 Ludwig Wittgenstein and the Problem of Games
8:49 Johan Huizinga and the Magic Circle
15:31 Roger Caillois and the Sociology of Play
23:27 Marshall McLuhan and Games as Cultural Reflections
30:24 Gregory Bateson and Play as Communication
34:06 Brian Sutton-Smith and Games as Play
39:30 George Herbert Mead and Role Training
43:29 Henry Jenkins and the Art of the Game
48:13 Concluding Remarks
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Twitter: @bhanussek
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