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Another MyaMon Special. He played this in the qualifiers, and the deck looked really weird to me so I wanted to see what the idea was. Previous uses for Allgod were mainly to supplement a unitless strategy, since Allgod was sorta like a Thunderbolt Potion that played for carryover. This deck doesn't play unitless though, it's more of an engine deck.
Typically, Allgod as just a carryover card isn't very good, as while you're putting 6 points into your deck for later, you're spending 10 provisions to do it, sorta negating the carryover. In this deck's case though, you're using a 10 provision card to turn your leader from 11 points into 15 points you can use whenever, and possibly pulling your Gezras out of removal range.
I continuously played like a monkey all night, but the deck worked surprisingly well. An Allgod augmented leader alongside a leftover Quen or Forest Protector gives the deck a scary short round, and unanswered movement engines are really threatening. The deck can really squeeze opponents between 2 impossible rounds with an early round 1 pass after establishing carryover.
Decklist: [ Ссылка ]
00:00:00 Gift
00:11:00 Cove
00:20:35 Ursine
00:30:30 Shield Wall
00:39:22 Ursine
00:48:30 Hunger
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