In this tutorial I show you how using time remapping in After Effects can make animations easier and quicker to produce.
A lot of time can be spent tweaking and finessing animation timing, especially when you have a lot of keyframes to deal with.
For certain animations, keeping all your timing linear, and then precomping and using time remapping can save a huge amount of time. It can also give greater control over that timing, as you’re not limited to the speed graph, such as when you animate mask paths.
It can make looping animations easy, and also opens up a whole world of possibility with expressions. So you can achieve results with hundreds of precomps which would be near impossible otherwise.
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► Download free Paper Plane project file: [ Ссылка ]
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► Download free Geometric Shapes Looping Grid project file: [ Ссылка ]
► Download free Sine Wave Text project file: [ Ссылка ]
► Download other free project files from my gumroad: [ Ссылка ]
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The Video Shop Long Play: [ Ссылка ]
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Chapters:
0:00 - Intro
0:32 - Paper Plane rig with shape layers
1:08 - Adjusting multiple keyframes
1:33 - Animating with linear timing
2:19 - Enabling Time Remapping
2:49 - Timing using the Graph Editor
3:26 - Time Remapping for Animating Type
4:17 - Extrude Text Bounce with Time Remapping
5:12 - Value Graph Editor
5:27 - Time Remapping for Looping Animations
5:43 - Caveats
5:57 - Fine Tuning / Slowing Down Animation
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► If you have any questions just let me know in the comments.
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