Part six of my series on Mongoose Traveller 2nd Edition (MGT2). Today we cover Space Combat, Range Bands, and Ship Damage.
I apologize if this episode it a bit more rules crunch than normal. There’s a lot to cover and I wanted to give suitable attention to the various part. So, the help you navigate and reference it:
00:00 Intro
1:27 Ships and Turrets
6:14 Range
10:04 Spaaaace Combat
10:15 -Ambushes
10:42 -Initiative
11:05 -Tactics
11:26 Combat Steps
11:48 -Maneuver Step
13:51 -Attack Step
15:30 -Reactions
17:46 -Action Step
20:51 Dogfighting
23:25 Missiles
26:45 Damage
27:22 -Critical Hits
32:22 Boarding Actions
35:58 Closing Thoughts
Of course, this is all highlights. Some details or options I either breezed past or didn’t mention (such as capital ship weaponry). This is intended as a general overview or foundation-builder, not as a replacement for the rulebook. If I missed a rule, my bad. If a referee wishes to do it different, that’s perfectly fine. Just have fun and keep those fighters off your six.
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Guest starring Jack the NPC
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