An in depth look into what goes into a single belt MAM, from Shape processing, painting, cutting, stacking, to output and piping into your Hub. I only cover what 2 Layers looks like in depth as copy and pasting is going to save a lot of time. And I show what 3 layers would look like, you can build on that for four layers total.
This build was created with the inspiration from this reddit post below.
[ Ссылка ]
Why MAM? The Community created the term MAM, Make Anything Machine, at the start of the game's history. It is the running term for Machines that "can make most things."
Moreover, 2 new terms have been created in lieu of this, TMAM (True MAM) and AFM (Automatic Freeplay Machine). TMAM means a machine that can make ALL shapes (like the floating ones), such as Logo (lvl 20) and Rocket (lvl 26) on command. AFM means that the machine is only meant to solve HUB shapez requirements such as only 1 missing corner, but not 2.
As I show at the end; filters are important throughout the entire build and that you should really continue using them and not just give up on them after you've finished the initial layer creation. They can really clean up the build and save you some turnaround time and prevent the messy clogging from old shapez.
Another clarification, the Quad MAM I show at the end has the top-most layer on the bottom which is why the stacking junctions look funky and are very complicated as opposed to what I did in the demonstration.
Also check out Shapez 2 on Steam! Wishlist it!
Ещё видео!