Welcome to my new series, Advanced Animation Application [for UE4]. This fine evening we're exploring the use of Additive Animations - whether it is for purely aesthetic reasons or even for gameplay. The 3 examples I cover today are acceleration leaning, landing compression and breathing animations. Additive animations can be used for absolutely anything you can imagine and are quite easy to implement. They can be used in the form of a singular animation, or a blendspace too.
If you come up with any ingenious ways to use Additive animations, please leave a comment below!
Here are the animations that I used in this video:
[ Ссылка ]
(Some of these are from the free ALS session on the marketplace)
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)
Additive Animations | Adv. Anim Application [UE4]
Теги
ue4 breathing animationue4 additive breathingue4 additive leaningue4 acceleration leaningue4 acceleration animationue4 leaning animationue4 tutorialue4 animation tutorialue4 blendspaceue4 additive animationue4 additiveue4 landing animationue4 landingue4 fall damageue4 fall animationue4 character breathingue4 run animationue4 walk animationue4 locomotionue4 locomotion animationue4 beginnerue4 beginner animation