What it is: A gameplay video of Wolfenstein 3D standalone mod Castle Totenkopf SDL (Level 20: Stasis), that is itself a remake of Castle Totenkopf.
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Due to the unavailability of an ingame warp feature or command line parameter, instead of doing Pistol start runs in random levels, this time is will be less of an headache for me to simply play the game from start to finish with level continuity and aiming for full completion. Levels will be done in single runs but carrying stats from the previous levels, saving just before the elevator switch. Finally, the game will be played on Skill 4 (Veteran) and 100% bonus in each three categories.
How was it done: Recorded with Camtasia Studio 7.0.0 using TechSmith own Video Codec @ 60 FPS / Faster Compression, with PCM @ 22 KHz / 16 Bit / Mono as Audio. The resulting AVI file was edited using Virtual Dub 1.9.9 and later reencoded again with it using Xvid 1.2.2 Video Codec @ 2000 KBps and Fraunhofer MP3 Audio Codec @ 48 KBps / 22 KHz / Mono.
Additional Info: This level is special, very special, and that is why it deserves a long description. While the level is relatively short, it still got tons of fun in it. The exit of the level is right where you start at, but you need the Elevator Key first.
You are introduced very early to a Waffen SS version that besides using powerful Assault Rifles, also uses gas masks, and you will figure out why in the next level. Almost all the Mutants here have a behaviator of standing in place without attacking you at sight (Some DO attack, though), but suddently activating if you step on the place where one of them were or open certain doors. I suggest to kill them before that happens.
Also, you will meet a Chaingun Trooper, that will nicely hand you its Chaingun earlier after you kill him. The Chaingun uses a different ammo type than the Submachine Guns. It fires burst of at least 6 bullets at minimum, the bullets causes more damage, and its spread is somewhat less than the dual Submachine Guns while firing slighty faster.
Besides the second Flakgun Component, that because is inside the elevator there is no way to miss it, there is an special artifact called Power Armor. This piece of equipment seems to regenerate 1 armor every 0.5 seconds up to 100 Armor. This means that Helmets and Flat Jackets are going to be superceded by it on normal gameplay as the artifact will recharge your armor quite fast (In my videos it won't be THAT useful, as I run from one place to another it will not have enough time to fully regenerate, so I will always have need for spare armor. It will make an huge difference in the long run though), though for as long as you Uber Armor last over 100 it isn't going to activate. Also, it is permanent, if you die, its effect stays with you (Even if you die in this level And chances are that you will die several times before finishing it, though the item dissapears and you can't pick it again).
Finally, if I remember correctly, this is the only level where you can get a Portable Machine Gun, that basically looks and works as the stationary Heavy Machine Gun. It uses the same ammo type as the Chaingun, but it fires 4 bullets at minimum, and at a slower rate, so I prefer to use it instead of the Chaingun when desesperate killing speed isn't requiered. This weapon is dropped by this level guest enemies, that only appears here in the entire game. I won't spoil who they are, but you will figure it out when you start to wonder if they are mere decorations or will activate like the Mutants too...
Surviving the trap is a matter of luck, because even with your new Chaingun firepower you could easily get kicked in the ass. But if I wasn't lucky, you won't be seeing this video, though I think that I got too lucky because I survived after consuming the three First Aid Kits before the fight beings instead of doing so during it.
This level got a total of 3 secrets (00:10, 00:18, 00:24).
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