Remember to always smash the like if you’re a fan of this channel, thank you! Info on “beating” oscillators is below, along with info on a giveaway. I will have a deep dive tutorial vid on Mononoke, the drone synth for iOS by Bram Bos inspired by the Lyra-8, coming up soon. I’ve been enjoying revisiting it, though I’m scratching my head at the MPE implementation again, and diving a bit deeper than I had done previously. In the video, I will go into some techniques I’ve been using with it. I’m trying to work with this UI and its quirks. This drone uses pairs of beating oscillators, so I called this patch “Beating Pairs,” and again, I will go into that in more detail in the spoken walkthrough.
🟪 More vids!:
I have a whole video on iOS apps for Drone Music here: [ Ссылка ]
And a playlist on good iOS apps for drone music here: [ Ссылка ]
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🟡 [ Ссылка ]
🟪 How to make a patch like this:
I called it “Beating Pairs” because it uses 4 pairs of oscillators. The synth is set to ‘Free’ mode so that oscillators are not quantized to particular notes. Each pair is slightly detuned, creating the ‘beating’ sound you hear when the two notes are played at similar amplitude. So, we have 4 beating pairs. There is then a bit of live tweaking of the oscillators and various controls. By tweaking the pitch, we can alter the rhythm of the beating. Give it a try if you haven’t, either with Mononoke or just with any pairs of slightly detuned oscillators, or any sustained pitches that are close in frequency. The 3 types of Feedback Routing in Mononoke are also used in this patch by the way - I will explain that more in my video, also, as it is not particularly obvious from the UI how this works.
🔵 Here is some more info about how “beating” happens and why it is musically useful
When you play two sound waves together that are ALMOST the same frequency but not quite, they start to interact in a way called "interference," leading to a new kind of sound wave. Here's how it breaks down:
🔸 When Peaks Meet:
If the high points (peaks) of both waves line up, they boost each other, making the sound louder.
🔸 When Peaks and Troughs Meet:
If a high point from one wave meets a low point (trough) from the other, at the same amplitude, they cancel each other out, making the sound quieter.
🔸 The Moving Beat:
Because the frequencies of the two waves are slightly different, these boosting and canceling effects keep moving, creating a pulsing effect in the sound. This pulse is what we call the "beat."
🔸 Figuring Out the Beat Rate:
The speed of this pulsing – how many beats you hear every second – depends on the difference between the two frequencies. So, if you've got one sound at 440 Hz and another at 442 Hz, you hear a beat pulse twice every second because the difference is 2 Hz.
🔸 Tuning with Beats:
Musicians tune their instruments by listening for these beats. When two notes are a bit off from each other, you'll hear beats. The closer you tune the notes to each other, the slower the beats, until they disappear when the notes are in perfect tune.
🔸Creating Soundscapes:
For people making electronic or drone music, playing around with these beating sounds by adjusting frequencies can add really nice texture, rhythm, and depth. The skill lies in fine-tuning the beating to get things just right, from a slow, calming pulse to something faster and more vibrant.
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