Assassin's Creed Shadows just dropped an epic update with NEW PARKOUR gameplay for Naoe ! The article from Ubisoft for all the juicy details. But hold on, this is just the beginning! Now 3/4 of the roadmap revealed. NEXT and Last ARTICLE: Exploration of the World of Feudal Japan! Don’t forget to smash that like button and subscribe for more Assassins Creed Shadows content!😎
@Ubisoft Official parkour article for Ac Shadows: [ Ссылка ]
PARKOUR ESSENTIALS
PARKOUR UP
Parkour up has been a staple of the series for a long time, and Shadows is no exception. Holding the parkour up button while moving will make either Naoe or Yasuke reach for the highest / furthest point they can. This can mean running up a wall to grab a handhold, jumping across a large gap between two rooftops, or leaping as far as they can into the void, hoping for the best.
Each character has their own capabilities in parkour, although Naoe can always jump further and reach higher than Yasuke, who is generally slower when navigating rooftops.
More tactical planning comes into play as well, as parkour up is considered high-profile and generates a fair amount of sound when climbing, jumping, and landing. Stealthy shinobis should use it carefully in guarded areas, or else they will be spotted much faster.
RECOVERY ROLL
PARKOUR DOWN
DROP VS CLIMB DOWN
SPRINT MECHANICS
SPRINT DODGE
AUTOMATED PASSOVER
AUTOMATED SHOULDER TACKLE
SPRINT VS STANCES
THE GRAPPLING HOOK
"Any proper shinobi game needs its grappling hook." says Simon. "We worked hard to ensure that the physics of our grappling hook make it a natural part extension of Naoe's overall parkour flow, allowing her to climb and swing with grace and ease."
Naoe's grappling hook is a worthy addition to the Assassin arsenal, and all players should learn to use it for maximum efficiency.
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Timestamps:
00:00 - backward roll & safety drop
00:10 - backward drop assassination
00:21 - prone assassination
00:27 - Wall run and grappling hook
00:40 - grappling hook swing
00:50 - grappling hook ascend
01:06 - sprint dodge to escape
01:17 - dodge to drop down
01:23 - parkour up
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