In this devlog, I show you how the terrain, biome, and decoration generation systems work in my indie game, Project Squad.
== Topics ==
- Perlin Noise
- Vorinoi Noise
- Procedural Generation
== Tools Used ==
- Animation: Vector Engine (My Own Custom Software)
- Editing: Davinci Resolve
- Music: Youtube Audio Library
- Recording: OBS
- Game Engine: Unity
== Extra Resources ==
- Terrain Generation tutorial series in unity: [ Ссылка ]
- Procedurally generated meshes for terrain in unity: [ Ссылка ]
- Procedural terrain in unity:
[ Ссылка ]
- Vorinoi Noise in unity: [ Ссылка ]
== Join my discord ==
[ Ссылка ]
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