Every few months or so, a conversation is ignited on social media: should From Software implement an 'easy mode' in Souls games? There are tons of arguments for and against the idea of an alternate difficulty - and what it is that actually makes Soulsborne games as special as they are.
I'm not here to tell anyone if they're wrong or right. Instead, I'd like to propose my solution to this dilemma: one that has the chance to please everyone.
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