My own GOG Affiliate link for Gothic 3: Enhanced Edition on GOG store: [ Ссылка ] Every purchase helps out the channel!
Full game longplay of Gothic 3, released first on 13/10/2006, for the PC only. Here played with the latest update of the Community Patch (that's why it's called the Enhanced Edition) available as a beta option on Steam, known as CPT 1.75. As above, played the Steam version. Played in 2560x1440 resolution, in highest possible settings. Recorded in 1440p60 via OBS. Game still runs like shit on just about everything, and stutters immensely, and constantly. It is how it is.
My Gothic series playlist: [ Ссылка ]
Canonical, Xardas' way side of the main quest.
NOTE: This is a main quest walkthrough ONLY. Basically almost no side quests done, just straight up a speedrun to end the main story. All of the game's characters/monsters are fixed level, meaning it would have taken me something like 15-20 hours to get experience/enough levels to actually be able to beat the game in a legit way, that's why here I've used cheats in several ways. You wouldn't want to watch a 25 hours longplay, cut in 4 parts, where 18 hours would be clearing caves and doing irrelevant sidequests for the experience points. Also, the game artificially blocks the main quest progress by enforcing a reputation level threshold, for example you can't get to Ishtar without a very high reputation with the hashinshin, or high reputation in Amon Sul to get to it's ruler and his part of the key. So the cheats used were: God for the obvious, and the endless sprint (lots of running without teleports), spawn sh (helper who can adjust reputation in cities and factions, gives gold etc.)
Gothic 3, either "liked", maybe even loved by few, or simply hated by anyone else. Many fans say Gothic series ended on Gothic 2: Night of the Raven. And, well, considering the quality of the several next games in the series, they would be most likely right. It's biggest issues were technical, and in the world design. Gothic 3 just wasn't cut into separate chapters, whole the world is available to the player from the get go, meaning there aren't actually any real differences happening in the game's world due to the player's actions, at best they just get freed by the rebels, that's it. It's just too open, should have been much more constrained, with fewer kingdoms/areas to explore, but much more detailed. And, well, game just runs like shit for everyone, perhaps due to the world design. Anyway, it definitely did not feel quite right for many classic Gothic fans, main rules of the game changed drastically, and the main story just didn't feel as expansive/interesting as in G1 and G2. It's quite a good RPG game, and a weak/mediocre Gothic game. What happens after G3 is just an attrocity to the Gothic name, but that's a story for Forsaken Gods. :D Also, if you really want something a Gothic 3 should have been, be sure to play Archolos: Myrtana Chronicles, or perhaps even the first Risen game (but that's a bit of a stretch).
Timestamps:
0:00:00 - Myrtana
1:53:29 - Nordmar
2:47:00 - Varant
4:22:03 - Gathering all the remaining Adanos' artifacts, (Xardas' way) destroying them in Nordmar
4:55:00 - (Xardas' way) Defeating Zuben and Rhobar II
5:13:10 - Freeing Myrtana of Orcs
5:45:06 - Last journey to the western realms with Xardas
6:04:50 - Ending
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