Camp Fire
● Dynamic fire & spark around
Geometry shader is used to create multi-
level fire and spark effect. The center of camp
fire is just a sphere, geometry shader increase
the number of primitives on it. Then we got the
camp fire.
● All directions of wind
By changing vertex position with winds
parameter.
● Fire as light source with blink
Use toon shading for rocks and fade out
light strength by distance for ground..
● Only use one sphere model
All the objects includes fire, rocks, ground
are made by one type of simple sphere model.
● Pseudo-random in GLSL
( [ Ссылка ] )
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