Below are the times I pulled it off online & how to do it.
2/20-something/22 on Mii Gunner Online: [ Ссылка ]
2/20/22 On RIchter Online: [ Ссылка ]
2/19/22 On Ganondorf Online: [ Ссылка ]
2/18/22 On Robin Online: [ Ссылка ]
2/13/22 On Bowser Online: [ Ссылка ]
EDIT 2: I never meant to clickbait anyone, nor did I expect this video to get this amount of attention. Let me make that clear. Also, READ THE DESCRIPTION PLEASE. YES THIS WHOLE THING IS NOT TRUE. This string is made up of 2 true combos put together. Yes I am aware that you can jump, DI or airdodge out of this. That's why the words potential & string are being used.
EDIT 1: I AM WELL AWARE THAT THIS ENTIRE THING IS NOT TRUE, YES I AM AWARE THAT DI CAN SCREW THIS OVER. The up Air to full hop fair is one true combo, but the fair to the next falling up air isn't. The 2nd up air to F Smash is a true combo.
That means this is a potential 0-death string made up of 2 separate true combos:
(Falling up air to full hop forward air) & (falling up air to f smash).
Your target has to be around dash distance from ledge to have a high chance of killing. This is so the knockback from F Smash can kill regardless of DI, if the combo starts at dash distance from ledge.
For the F Smash to kill, it must hit when the opponent is at dash-distance from ledge. Otherwise, pray that they don't know how to DI F Smash :)
Characters that are generally middleweights or lighter can be killed at 0%, but there may have to be a mix of Tippered & Sour moves so you can connect both separate combos together.
Characters that are heavies & so on need around 10-15% on them & superheavies need 20-30%, but are di dependent for the kill.
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