DISCLAIMER: This project is still a very, VERY, early prototype of something that could be made into an actual game or maybe an actual simulator. Keep in mind that at this time, we've only just begun to think about the possibilities and nothing has been set in stone. The quadcopter models, environment, sounds, programming, controls, lighting has been done in a couple of days. So it's all very much a work in progress and absolutely not a final product.
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Just playing around with some crashing functionality. This is not being calculated accurately at the moment, but I wanted to put something in there that would punish me for flying around the track too cocky :)
Also, don't mind the audio. Apparently FRAPS captures all audio coming from the soundcard and not just from the active program :)
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