Here is the thirty-second installment of the Unreal Engine 4 and C++ Action RPG (also known as Real-Time RPG) Tutorial series (this series was created from the pre-existing Third-Person Tutorial series to make the series' goals more clear as well as to touch on more-often requested topics)! In this episode, I go over adding a player icon to the minimap Widget, rotating the icon based on character orientation, and upgrading our advanced minimap system.
This set of tutorials will help you create games similar (but not limited to) the following: Diablo, Kingdom Hearts, Path of Exile, Dark Souls, The Elder Scrolls, The Witcher, Final Fantasy, Fallout, Monster Hunter, Torchlight, Grim Dawn, Mass Effect, Bloodborne, and more!
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EPISODE LIST:
► ALL EPISODES CAN BE FOUND IN THIS PLAYLIST: [ Ссылка ]
► Part #5 (Dealing Damage To Enemies): [ Ссылка ]
► Part #6 (Killing Enemies and Enemy Animation Blueprints): [ Ссылка ]
► Part #7 (Attaching Weapons To Sockets and Picking Up Weapons): [ Ссылка ]
► Part #8 (Changing Stats Based On Weapons and Equipment): [ Ссылка ]
► Part #9 (Inventory System (Part 1)): [ Ссылка ]
► Part #10 (Inventory System (Part 2)): [ Ссылка ]
► Part #11 (Quest System (Part 1)): [ Ссылка ]
► Part #12 (Quest System (Part 2)): [ Ссылка ]
► Part #13 (Quest System (Part 3)): [ Ссылка ]
► Part #14 (Inventory System (Part 3)): [ Ссылка ]
► Part #15 (Inventory System (Part 4)): [ Ссылка ]
► Part #16 (Inventory System (Part 5)): [ Ссылка ]
► Part #17 (Finishing The Basic Inventory System): [ Ссылка ]
► Part #18 (Attacking with Weapons and Unique Weapon Collision): [ Ссылка ]
► Part #19 (Changing Attacks Based on Equipped Weapon): [ Ссылка ]
► Part #20 (Better Navigation On Menus): [ Ссылка ]
► Part #21 (Quest System (Part 4)): [ Ссылка ]
► Part #22 (Potions, Items, & Consumables): [ Ссылка ]
► Part #23 (Gaining EXP From Enemies): [ Ссылка ]
► Part #24 (Item, Weapon, & Armor Rarity): [ Ссылка ]
► Part #25 (Setting Up Advanced Inventory): [ Ссылка ]
► Part #26 (Different Walk/Run Cycles): [ Ссылка ]
► Part #27 (Advanced Inventory System (Part 2)): [ Ссылка ]
► Part #28 (Creating a Basic Minimap): [ Ссылка ]
► Part #29 (Regenerating Stamina System): [ Ссылка ]
► Part #30 (Advanced Stamina System (Part 2)): [ Ссылка ]
► Part #31 (Creating a Stylized Minimap): [ Ссылка ]
► Part #32 (Player Icons on Advanced Minimap): [ Ссылка ]
► Part #33 (NPC, Enemy, & Location Icons on Minimap): [ Ссылка ]
THIRD-PERSON (ORIGINAL SERIES) EPISODE LIST:
► Part #1 (Project Set-Up): [ Ссылка ]
► Part #2 (Custom Player Controller): [ Ссылка ]
► Part #3 (Health and Stamina): [ Ссылка ]
► Part #4 (Pickups and Collectibles): [ Ссылка ]
► Part #5 (Equipping Items and Looting): [ Ссылка ]
► Part #6 (Shields and Armor): [ Ссылка ]
► Part #7 (Aiming Down Sights (Fine Aim)): [ Ссылка ]
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► Character Avatar: David Marshall (MalthaelsMight).
► Intro Video: Pedro J. Burgos (@Shadow_Magnus).
► Music: Mitchell Hartwell.
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