This video shows my Unreal Metahuman workflow for applying motion capture, animating with a custom body control rig in Maya, adding custom clothing and round tripping facial animation from Unreal to Maya with custom tools.
The character in the test is a Uyghur man wearing traditional doppa and shirt.
Shirt embroidery was designed by Amara Javed ([ Ссылка ])
Learn more and support the Uyghur people in their struggle against genocide. [ Ссылка ]
Tools:
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Thank you!
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