Collaboration is taking centre-stage in today’s connected world. From readily available, free services for rich instant messaging, to the widespread implementation of simultaneous editing in native and Web-based word processors, the concept of working together over the Internet has enjoyed widespread acceptance.
Despite this, most commercially-available services today for simultaneous editing have major shortfalls. They are coupled tightly to a low-latency Internet connection and dependent on a centralised server provided by the company who developed the collaboration tool. They are primarily text-based; attempting to edit graphics concurrently leads to irreconcilable conflicts and one-half of the changes must be thrown away.
Yet, a physical whiteboard is almost everywhere. They are used by educators and teachers in the classroom, designers in brainstorming meetings, and candidates in technical interviews. It is easy to imagine the benefits that digitising drawing could bring to remote work. Nevertheless, even applications that were specifically designed for drawing are so often a far cry from the real world. Even after users have climbed their steep learning curves, they are inflexible, have only rudimentary support for multiple users, and fail completely when the Internet goes down.
Presenting: Let’s Draw! A web-app providing a brand new way to collaborate in the classroom, in the office, or on the go. Draw your ideas on a virtual whiteboard that’s just as fluid and intuitive as a real one, and see your changes reflected instantly to everyone who is participating. No matter if you have one partner or twenty, whether they are right in the same room or on the other side of the world, Let’s Draw keeps everybody updated.
Project report:
[ Ссылка ]
Students:
Giovanni Caruso
Alexander Harkness
Moritz Langenstein
Iurii Maksymets
Nayeem Rahman
Tiger Wang
Supervisor:
Dr. Holger Pirk
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