to the devs from an armor main,
1. keep the nanite armor how it is, but change it to where the benefits are only in effect while in deploy mode
2. nerf the rep station down to what an original maxed out proximity repair sunderer was, the current repair station repairs too quickly and can make vehicles nearly unkillable to infantry, and maybe decrease the repair station cooldown so that armor can move in quicker intervals without piling up on one repair station
3. give the sunderer some kind of base resistance to c4 and anti vehicle grenades
rant:
the central areas of Indar and Amerish (most notably the Crown and the Ascent) are too congested and were not designed to handle the 3-lane system that the continents are locked to during low pop, which is ironically the layout they spend the majority of their time in. the center map designs lead to very repetitive and predictable fights due to vehicles being forced to take the same paths every time, essentially causing a stalemate or nullifying vehicle gameplay all-together. the issue isn't as bad on Hossin and Esamir, which have more open areas around their center bases for vehicles to navigate (forget Oshur).
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