In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Is it as beautiful as they say? Is it too mean for some? Is this one of the first abstract games to actually cater fine for multiplayer? Find out more in the review!
Credit to BGG for images.
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