Schools leave millions of children behind every year. There are so many effective programs and resources for students that are already performing at the top, but very little for those who are not. Alan Fishel has worked with thousands of students over many years through a nonprofit that creates educational games. He has seen first-hand what types of gamification can resonate with all students as compared to existing models that appeal to only a small fraction of children. He shows how we can make education work not just for some -- but for everyone.
Alan Fishel was coaching his son’s third grade soccer team 17 years ago when he learned that his players had no knowledge of U.S. geography. He then created an educational geography game called GeoPlunge that has been a big hit in D.C. area schools for 15 years. Through the years teachers have raved about the impact GeoPlunge has had on students, telling stories about how it has even helped some children completely turn their lives around. More recently, Alan and others on behalf of the non-profit LearningPlunge have created a U.S. history and civics game called HistoryPlunge. It was created in collaboration with the Smithsonian’s National Portrait Gallery.
This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at [ Ссылка ]
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