Patch Notes:
A new hotfix for The Last of Us Part I is now live. This update addresses fixes that improve memory, performance, and more.
- Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
- Added additional diagnostics for developer tracking purposes
- Increased animation streaming memory to improve performance during gameplay and cinematics
- Fix for crash on boot relating to game save files
[ Ссылка ]
Medium Preset | 1080p (FSR2 Quality) - GTX 1060 6GB | i5-13400 Benchmark * Performance Test 60 FPS 1080p Medium Graphics | Steam
Game: The Last of Us™ Part I PC Gameplay
Max FPS: Unlimited
Game on SSD / Recorded with Nvidia ShadowPlay 60FPS
(FPS loss when recording 1080p: 2%~6%)
In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.
#TheLastOfUsPartI #TLoU #Remake #PC
+ CPU: Intel Core 13th Gen i5-13400 @ 2.5GHz (Turbo 4.6GHz) (new Cooler 95wTDP [still not good enough] - Limited by 90º)
+ GPU: NVIDIA GeForce GTX 1060 6GB GDDR5 (PNY) [Overclocked]
++ (Overclock Core Clock +180MHz | OC Memory Clock +550MHz | Power Limit 105%)
+ RAM: 32,0GB (2x16) DDR4 - Dual-Channel @ 3200MHz
+ Games SSD NVMe R/W: 3.400 MB/s 3.000 MB/s
+ System: Windows 10
+ Monitor: VG32VQ1B Gamer Asus TUF 31.5', 165 Hz, 2K QHD
+ MSI Afterburner + Rivatuner Statistics Server + CapFrameX + Aida64 + HWiNFO FPS Overlay Benchmark
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