In Jackal, the player(s) controls an armed jeep, which must venture through several enemy strongholds to rescue comrades imprisoned by the enemy. In each of the six levels, the goal is to rescue prisoners of war from various buildings and then transfer them to helicopter dust-off locations. Once the soldiers are secure, the player(s) must then proceed to defeat the boss at the end of each level. In the last level, there are two bosses that must be defeated. As with most run and gun games, there is a point system which can grant the player extra lives depending on the score attained. Rescuing more prisoners gives yields a higher point bonus at the conclusion of the level. If you a collision occurs with an enemy vehicle, or the jeep is hit by one enemy bullet, a life will be lost. If death occurs while four or more prisoners are in the jeep, only four will be available to be picked up again, as the rest will disappear. Some buildings contain one flashing prisoner; if this man is rescued, the jeep's primary weapon will be upgraded. In addition, if enough prisoners are rescued, a weapon upgrade will be yielded during the unloading process to the rescue helicopter. Each jeep can hold a total of eight prisoners and will not accept any more once capacity is reached. A common strategy is to fill up with only seven prisoners to keep room for the flashing prisoner.
Known on Famicom as: Tokushu Butai Jakkaru
NESGUIDE ARCHIVE INFO
The original NES gameplay archive, est 2007 includes gameplay captures from all commercial releases from the US market with a few extras (like famicom releases) just for fun. As of Dec 2024, I've resumed efforts to update some of the older (some 360p) videos with higher-def captures. Text updates will be posted to BlueSky (which doesn't require an account to view). Please follow there (or just bookmark the url) if you're interested!
[ Ссылка ]
Ещё видео!