In 2016 i maded some experiement with assets of Dishonored.
Im ported assets from UE3 to idTech 3 and created simple map with them.
No, this is not the maximum of idTech 3 engine. This is what maded by me. By very accurate work with lights and shaders and also using modded engine with bumps and speculars is possible get some better result. But I did not pursue goals "repeat Dishonored in idTech3"
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